Jan 28, 2008, 10:53 AM // 10:53
|
#41
|
Desert Nomad
|
yup I was right: auto-attacking in an IAS with hammer @14 gives me a DPS of 48. Better then most builds here with a full bar
|
|
|
Jan 28, 2008, 01:50 PM // 13:50
|
#42
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Alright, so I tried my OoU build, and I didn't get as high as Carinae, however, I did not have any heroes with me. So, to stick with the format:
1) Are the results for you, or one of your heroes? Just me
2) What class are you? N/Mo
3) What weapon did you use? Death Staff
4) What was your average damage per second after 3 kills? I did the whole time and got 98dps, with a single second max of 364
5) How did you hold up? Energy was a small issue, but only because there weren't deaths often enough. The build is fine on the battlefield where there are more than (2) occasional deaths (since the MoD doesn't actually die).
The build:
OoU, Shamblings, Vampiric Horrors, Fiends, BotM, Asuran Scan (Sometimes switched for Pain Inverter or Light of Deldrimor), SoLS, Rebirth
|
|
|
Jan 28, 2008, 02:00 PM // 14:00
|
#43
|
Desert Nomad
Join Date: Jan 2007
Profession: R/
|
If we can use buffs from party members I am pretty sure I could hit a 600 damage attack with a certain build I know of, maybe 300-400 without. I'll test it when I get home tonight. I won't be able to sustain it as well as the OoU MM though of course. Imba PvE skills let you spike huge numbers if you know how to abuse them
Btw, Aforementioned OoU necro should use the vanguard ward that gives +15 damage to each minion. Because overkill rocks.
Edit: Is arcane mimicry + signet of illusioning a certain skill off a hero allowed? The hero itself isn't technically doing anything.
Last edited by The Meth; Jan 28, 2008 at 02:02 PM // 14:02..
|
|
|
Jan 28, 2008, 02:23 PM // 14:23
|
#44
|
Krytan Explorer
|
Quote:
Originally Posted by Pyro maniac
yup I was right: auto-attacking in an IAS with hammer @14 gives me a DPS of 48. Better then most builds here with a full bar
|
Hammer auto-attack dps with max customized vamp hammer, [email protected], [email protected]:
without IAS: 29-30
with IAS+33% (flail): : 43-44 (=1.5x29)
It is boring, but if you do not measure it for at least 5 minutes, your result is going to be unreliable.
|
|
|
Jan 28, 2008, 02:53 PM // 14:53
|
#45
|
Lion's Arch Merchant
|
I love the fact that regardless of how much DPS a player can output in PvP, there's always a very viable counter to it, one that will likely kill the DPS junky. Unlike many other popular games that are DPS marathons in PvP, in GW it's only one of many factors securing a win or victory. Guild Wars PvP is light years ahead of it's competition.
|
|
|
Jan 28, 2008, 03:13 PM // 15:13
|
#46
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Here are three builds that I've run just for fun, they seam to have a nice damage output as well as being fun to play.
[IMG][/IMG]
[IMG][/IMG]
[IMG][/IMG]
I have made higher dps builds and spike builds, but there are the more comonly used builds I run.
|
|
|
Jan 28, 2008, 03:17 PM // 15:17
|
#47
|
Academy Page
Join Date: Aug 2005
Profession: N/
|
Ok, with only myself and no support from my team my Locust's Fury sin can go to 83 DPS without attack skills and with 2 optional skill slots for defense. Obviously, energy was not a concern and I could have gone on all day.
http://wiki.guildwars.com/wiki/Image..._MoDScreen.jpg
Template code: OwZjogd6ITyk6PGQ5i2C1gDQEQA
Weapon: Fiery daggers of Enchanting
With team support, I would drop Conjure for more Dagger Mastery points and support characters with Strength of Honor, Winnowing, Infuriating Heat, OoP or OoV, in order of importance. And yes, Sins just are that good.
|
|
|
Jan 28, 2008, 03:20 PM // 15:20
|
#48
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Am I the only one who thought of this when reading the Title?
Veronica Sawyer: What is your damage, Heather?
http://en.wikipedia.org/wiki/Heathers
|
|
|
Jan 28, 2008, 10:53 PM // 22:53
|
#49
|
Desert Nomad
Join Date: Jan 2007
Profession: R/
|
Using a R/me with triple shot, I am the strongest, Asuran Scan, Signet of Illusions, arcane Mimicry, Revealed Enchantment, Read the Wind and Favourable winds.
I used mesmer skills to first steal, cast and maintain a Strength of Honor on myself from a monk who cast it on the master when he was an ally. Then I Arcane mimicried a Spirit's Strength on myself, cast Asuran Scan and I am the strongest! and let loose with a Triple Shot. Did 205, 175, 212 damage in those three strikes, with single strikes after it averaging 220-230ish. Hows that for DPS?
Now without any convoluted build and a simple Glass Arrows + I am the strongest + Asuran Scan, firing off triples + duals + the 1s shot skills, you can get a sustained 140ish DPS, which includes the recasting of asuran scan and glass arrows. I run this sometimes in mid to high level areas where I don't really need shutdown or much utility and just want to see huge numbers fly.
|
|
|
Mar 03, 2008, 01:49 PM // 13:49
|
#50
|
Frost Gate Guardian
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
|
I tested another MM build. Single MM, but with passive monk hero support in this test.
I changed two skills in one of my MM-builds. Took in Barbs and Masochism and took out some survivability skills (Soul reaping on Master of Damage was far from enough so masochism was needed). I would have gone together with a Barbs/MoP curse necro with this build, so I took in a lvl 9 Barbs to simulate that. So kind of cheating, but on the other hand with a duo team (MM+MoP/barbs) soul reaping would have been plenty and MoP would have dealt above 260 dmg/sec in addition for a decent crowd of foes. So the figures are kind of representative for a MM/MoP combo.
Death 16
Soul Reaping 10
Curse 9
[skill]barbs[/skill][skill]animate bone fiend[/skill][skill]blood of the master[/skill][skill]order of undeath[/skill][skill]signet of lost souls[/skill]+ masochism and ebon battle standard of honor.
The Ebon Battle Standard boosts fiends nicely since they are stationary and closely grouped.
Edit: First death after 2s
A lot armour ignoring damage. But I seldom use it, since I am not a big fan a micromanaging minions. The heavy sac demand really alert monks and hopefully you also have a good tank that keep agro from trashing the fiends.
Regards
Cloudbunny
Last edited by cloudbunny; Mar 03, 2008 at 02:24 PM // 14:24..
|
|
|
Mar 03, 2008, 02:05 PM // 14:05
|
#51
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
When was the first death? That's a quite useful statistic too.
Also yes, degen does register on the MoD.
|
|
|
Mar 03, 2008, 02:13 PM // 14:13
|
#52
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
My damage is over 9000. I think I win.
|
|
|
Mar 03, 2008, 02:16 PM // 14:16
|
#53
|
Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
|
Quote:
Originally Posted by holymasamune
My damage is over 9000. I think I win.
|
Did your scouter say that of your own damage? Wow...I want one of those.
|
|
|
Mar 03, 2008, 03:42 PM // 15:42
|
#54
|
Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
|
Spirit spam build i usually run in pve, complete with res
Pretty good damage, i guess.
Communing staff. Energy was drained after the last spirit and painful bond, but after that i dont need any energy anyway, untill a spirit dies, so its good.
Last edited by enxa; Mar 03, 2008 at 03:44 PM // 15:44..
|
|
|
Mar 03, 2008, 04:21 PM // 16:21
|
#55
|
Frost Gate Guardian
Join Date: Jul 2007
Location: Luxembourg
Guild: DVD Forums [DVDF]
Profession: R/
|
I don't run this particular setup in PvE (yet!), but I just threw something together for my sin. Note that the heroes aren't properly runed up, and I forgot that the necro will sac life with OoP, so I forgot a self heal or a heal of somesort. Anyways, the build I am running is what I usually run in PvE with my sin, it's nothing special:
Max was 128dps. If the heroes had the proper runes on them it would have probably been more. Also I used zealous daggers, probably higher DPS with vamp daggers.
|
|
|
Mar 03, 2008, 04:28 PM // 16:28
|
#56
|
Ascalonian Squire
Join Date: May 2005
Guild: Ion Cannon Operators
Profession: W/R
|
Who: my sin
Class: A/any
Weapon: any zealous daggers
Avg. Damage: 89/second
Best Damage: 236
Death in: 7sec
Stamina: As long as you can keep pressing the keys.
Build: OwBj0xezITlZ+PHMNMJQ6P1gDQA
~16k dmg over 180 sec, not counting the 90 armor ignoring aoe dmg from death blossom every 2 secs or less
Could probably replace Impale cuz of its long cast for self heal or an utility skill but its nice if you want to drop something even faster. This build is basically what i ve ran in PVE since factions came out with minor adjustments. Its more of a nuker than an assasin and you can tank all the melee mobs you want... well at least for 15 secs. Then they all die anyway. Take that all you PVE assasin bashers
|
|
|
Mar 27, 2008, 07:11 AM // 07:11
|
#57
|
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
1) Me
2) Warrior
3) IDS
4) 75
5) About to run out of adrenaline chain about 3-4 secs after FGJ! dropped.
I could go W/P and have 10 extra secs of FGJ! but I don't think it would matter with only recording three kills. I'd also have had 15 less damage per hit from no conjure. I killed him 4-5 times before I had to auto-attack for adrenaline.
d-slash, standing, galrath, fgj!, enraging charge, conjure frost, sunspear rebirth sig.
10 water, 11 + 3 swords, 11 + 1 strength
Last edited by A11Eur0; Mar 27, 2008 at 07:33 AM // 07:33..
|
|
|
Apr 13, 2008, 07:23 PM // 19:23
|
#58
|
Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
|
Ele bar: Savannah Heat, Lava font, Searing Flames, Rodgort's Invocation, Liquid Flame, Fire Attunement, Elemental Lord, and Aura of Restoration.
not too shabby, if I do say so myself. Death in 8 seconds.
|
|
|
Apr 13, 2008, 08:43 PM // 20:43
|
#59
|
Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
|
Are we talking solo..or a team environment?
In a wonderfully balanced team..this is my best so far:
Gogogogo super-wallows!!!
_________________
PvP Helpful Hint #0001: PvE, lolwut?
Last edited by Trub; Apr 13, 2008 at 08:46 PM // 20:46..
|
|
|
Apr 13, 2008, 10:43 PM // 22:43
|
#60
|
Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
|
These are the standard PvE builds for myself and some of my heroes. They all include some skills that are useless/not efficient to use against the MoD. For the heroes I didn't manually activate any skills, just set their target and let them go. All dps's are after 180 seconds.
1) Me
2) Ranger/Paragon
3) Spear (15^50, 20/20, +30 health, +20% customized), level 20 Hearty Pet
4) 54 dps
5) No energy problems
OgkjYhXaJTleAZMY7G8g0GbGYcA
1) Jora
2) Warrior
3) Sword (15^50, Zealous, +30 Health, +20% customized)
4) 45 dps
5) No energy problems
OQATERKX1ZxhH/LFFCzVhvKAAA
1) Goren
2) Warrior
3) Hammer (15^50, 10% Furious, +30 Health, +20% customized)
4) 45 dps
5) No energy problems
OQASE5JPB2viZpsUU4rXFBA
1) Koss
2) Warrior
3) Axe (15^50, 10% Furious, Health +30, +20% customized)
4) 48 dps
5) No energy problems
OQATEVJXxBx9UmKRliCf9qIAAA
1) Pyre Fierceshot
2) Ranger
3) Recurve bow (15^50, 20/20, Health +30, +20% customized)
4) 33 dps
5) No energy problems
OgASc5MTXGoS5WqGPGUgCHCA
1) Melonni
2) Dervish/Warrior
3) Scythe (+15% while enchanted, 20/20, enchantments last 20% longer, +20% customized)
4) 46 dps
5) No energy problems
OgGikys8IgZun7iy4VcXeFAA
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:51 AM // 10:51.
|